Hugsies Blog!

March 17, 2015

Boycott the Shemale Gym

Filed under: Second Life Shit! — Tags: , , , , , , , , , , — Hugsie @ 8:00 pm

I haven’t posted anything about Second Life in AGES. SL has been largely uneventful as of late, except for today. I was having a rather average day, hanging out at the Shemale Gym and suddenly I was kicked out, no warning, no discussion. So I looked up to find the owner MarinaMario, and asked her why I was banned, and this was her reply.

[19:14] (You): why am i banned?
[19:15] Marina (MarinaMario): i am tired of those freeloaders who only come to make money at my place never donate just ONE L$
[19:16] (You): i've never made money at your place.. and I have rented signs at your place before.
[19:16] (You): but whatever.. be like that.

To ONLY make money? Seriously, I’m probably the only person that goes to the Gym that actually chats in local. Everyone else just IMs in private all fucking day while Marina her self (the owner) is tucked away in some corner out of public view. Maybe she needs to do MORE at her one place to liven things up.

Okay so besides that, lets assume that she is having financial issues paying her tier. I guess she thinks banning people will some how make her more money? Where’s the logic in that? Donations are by definition voluntary. No one who vists the Shemale Gym is EVER obliged to “donate.”  Maybe Marina needs to find a dictionary as to what a donation means

donate [doh-neyt]
verb (used with object), donated, donating.
1. to present as a gift, grant, or contribution; make a donation of, as to fund or cause: to donate used clothes to the Salvation Army.

verb (used without object), donated, donating.
2. make a gift, grant, or contribution of something; give; contribute: They donate to the Red Cross every year.

It’s not mandatory as if I pay dues for club membership. Besides it’s not like I’ve never paid her a dime in the past, and I hardly ever get hired there let alone “make money.”  She must assume I’m super rich, which I can guarantee you I am not. It’s not like I openly solicit my self by nagging everyone there asking for money with sex. I don’t work like that, hell I don’t even actually “work” until I’m hired. I wait for people to IM me and ask for sex, and then I’ll lay on the sales pitch. It’s pointless to solicit people for sex.

So fuck the Shemale Gym; I declare a boycott! If she keeps threatening to ban residents because they hadn’t donated to her lagged out shithole, then she will be in a world of hurt down the road. Her place will close down if she keeps this attitude on going.

March 31, 2014

The most overused face

Filed under: Second Life Shit! — Tags: , , , — Hugsie @ 1:48 am

OverUsedFace1 OverUsedFace2











Does this face look familiar? Haven’t you seen this on literally every other female avatar in SL? Who is selling this lookset? It can’t be just one vendor, it must be being sold by multiple. Ironic thing about this person above is she told me NOT to take pictures of her when I took these two. Why is this paranoied bitch using “lookat targets” all the time, while wearing a lookset that looks like 50% of all other female avatars, and tells me not to take pictures of her? Why are people so paranoid in a fucking video game? It’s not like you can identify her, since so many ALREADY look like this. I don’t even remember her name anymore (nor care) after 10 mins from taking these images.

It’s not so much that people seem to look alike (to many do), but this paranoid sense that I’m some how invading someones privacy when you’re standing 3 feet away from me in a PUBLIC area in a virtual world. Your local government, and your ISP are more likely to be invading your privacy than I would taking a couple screenshots.

February 14, 2014

Ten years of Second Life…

Filed under: Second Life Shit! — Tags: , , — Hugsie @ 11:48 am

In all my years of SL, there still a lot of annoying things in SL.

1) People still use attached scripted “Radars” (e.g.  Free Radar HUD v1.1 by Crystal Gadgets) when all modern viewers (including LL’s viewer) already have a built-in people list (radars) that are way more advanced and have much better functionality than these old scripts do. Stop using them already!

2) People (mostly noobs) still send me friend requests with out as much as a conversation first, or even a hello. Since the existence of “social media sites” the concept of a “friend” has down-graded into near meaninglessness, where it’s just a number on your profile showing how many strangers seem to like you. A lot of those aren’t even real people since spammers and bots will make bogus accounts to fluff up other peoples follower counts, and post spam. Second Life predates all of that bullshit, so a friends is (or should be) people you actually have gotten to know. All though SL has gotten more like a “social network” in recent years, it’s horrible. After all the number of people you have as friends isn’t listed publicly on your SL profile (not to be confused for your followers since you can’t control who follows you), so why bother adding friends when you’re not actually MAKING friends?

3)  LL’s viewer disables group role tag text in nametags by default, so users don’t see my group role tag text in my nametag. Which explains why I’m constantly getting hit on by broke-ass noobtards for free sex when my group tag clearly says “Shemale Escort” right over my head. Another reason (though minor) why LL’s viewer is complete shite.

4) Those douchebags who take my freebie penis, and try to resell it in the Marketplace using images of something else. <sigh> There’s little I can do about this since you need to pay lawyers to get anything done. DMCA doesn’t protect creations made my private individuals, it protects large business and corporations from their IPs from being used by others.  The worse part is that I get all the flack from the users who buy these bogus items because  my name is shown as the creator. Even though they bought it from someone else and whoever they are got their L$, I still get shit from these users. People need to check their transaction history to see where the L$ is going.

5) The interest list. After all these years they still haven’t figured this shit out. Every time i teleport, attachments vanish and don’t render even though they ARE being worn. You’d think this would have been fixed years ago, or maybe a work-around that was automaticaly done on the viewer side could be put in.  but nooooooooooooooooooooooooooo.

October 31, 2013

Another Firestorm release, another set of frantic users having problems

Filed under: Second Life Shit!, Viewer Gripes — Tags: , , , , , — Hugsie @ 12:23 pm


Like clock work, the moment there’s a new version of firestorm posted, people come into Firestorm Support English (FSE) group and complain about weird happenings and other odd behaviors in the viewer. 90% of all of this craziness is due to NOT doing a proper clean install  of the viewer. There have been HUGE HUGE changes from 4.4.2, to the public beta release of 4.5.1.  User settings, texture cache, and inventory cache will not be compatible, with the newer viewer so you must clear this out. This is why we always recommend a “CLEAN install” when updating to a new viewer that has changed this much.

What is a clean install exactly? It is NOT just running the uninstaller app first, and then running the new installer. You need to dig into your system files and delete where the user data, and cache files are located to be a proper “Clean” install. You may need to un-hide system folders to do so (notably the \appdata folder in windows). This link explains how to do a proper clean install of Firestorm viewer.

Please note the new ALPHA x64 viewer doesn’t need a clean install since it installs on a separate path, as well as unique system folders for settings and cache. So assuming you’ve never ran it before, it will already be a clean install. Which probably explains why most ppl using the alpha x64 build are seeing a vast performace increase vs the last version.


Make a backup of settings from Preferences – Backup if you’re still running 4.4.2. Create a backup of your settings, and user login/passwords (they are encrypted alts included) and save it. Make a new folder on your desktop so you can find it easier when it’s time to restore after you’ve done your clean install.

May 19, 2013

Interest List is Sooo complicated.. how?

Have you noticed in the past few months how attachments vanish after you teleport, or objects and structures don’t rez in the area you’ve just teleported too? You have to right click on your attachments or where other objects are missing for them to appear. Many people think this is a bug with the new Firestorm 4.4.0 viewer, but it’s not. This is a SERVER SIDE issue that effects all viewers, including LL’s own viewer. This has been going on for some years now (about 4 years).

The problem lies with in the “Interest List” which is a set of code that is supposed to speed up and prioritize what appears first you you after a teleport. The reason why your attachments seem to vanish is because they actually DO detach the moment you teleport (not sure why, lag reasons?) and then reattach after you arrive, but the “interest list” for whatever reason doesn’t prioritize their appearance to you, and gets lost in the shuffle as to what “should” be rezzed, but they ARE attached.

LL and even the firestorm team claim this is a “complicated” system. But really? How is it that complicated to the point that the way it was BEFORE the “interest list” was implemented was BETTER than having it now?  The basic concept of the “interest list” makes logical sense by drawing objects near you and going outward. But only a committee of coders could fuck up a simple idea like this. HOW is prioritizing objects closest to your avatar to rez that complicated?  Yet every time I teleport I see objects way out in the distance appearing, yet the floor I’m standing on is invisible and my boobs are gone.

All you need to do is:

1) Highest priority to your avatars attachments to rez.

2) Rez objects with in 20m

3) rez object 40m away.. then

4) keep rezzing objects in 20m increments (or 10) until you reach the viewer draw distance.

For fucks sake this “stepping” procedure was used in SCRIPTS by increasing the draw distance over time. This was an old script trick used in EMERALD back in the day. Later it became a built-in function in Phoenix, and it’s STILL present in Firestorm but it’s off by default. You can find it under, Preferences – Firestorm – General – (near the bottom of the list) checkmark “Enable progressive draw distance stepping..” but this won’t fix the bugs with the interest list.

The only thing I can see that makes this complicated is the simulator just sends you object information randomly in a list (probably not a complete list) when you teleport and only rezzes what it sees in this randomized list. Even then it’s distance from you (your avatar) to the object is known, otherwise it won’t know where to draw it in the first place. So what is so damn complicated about prioritizing what should be rezzed first? If it’s too far away, don’t rez it, wait for something else to be downloaded from the simulator that is nearer and rez it if it is. And if all else give avatar attachments PRIORITY!

May 11, 2013

Petition for what exactly?

Filed under: Second Life Shit! — Tags: , , , , — Hugsie @ 11:10 am

Sitting on SL today i saw this petition something about third party tier, and I had no idea what that meant. After reading the online petition wading though the horrible writing habits that gave me a headache; they are basically complaining about the ability to trade L$ to third parties. I have no idea why this person used the words “third party tier” when tier has nothing to do with it, he/she should have said “trading.” My main problem with this petition is LL won’t take it seriously. Even if it reaches their signature goal, or even if it gets a million signatures, it will be ignored because it’s so poorly written, as if a raging child wrote it.

This petition is so poorly written it barely made sense to me. It sounds like some teenage dropout raging about how bad the new Terms of Service (TOS) that LL updated this past week. It mostly sounds like the same whinny bullshit people have been complaining about for the past 10 years now. Issues like “we are gonna lose money.. LL doesn’t care about it’s users… We cant pay our bills… LL doesn’t listen to us.. This is gonna make LL shut down in a year..” bla bla bla.

Seriously people, this kind of rage has been going on for a DECADE, since BETA. This kina shit always happens with any MMO with a sizable community that makes even the smallest tiniest changes to any policy. Other MMOs don’t even have an exchange for their virtual currency. LL has been around for over 10 years and after all the stupid drama LL has pulled on us, they are still here and we are STILL playing it.

Now as for the issue of 3rd party L$ trading, I’ve been using LindeX since it came online. Hell everyone who buys L$ has used it. If you want a better deal then enable ADVANCED mode on the LindeX page, and do Limit Sells, or Limit Buys to squeeze more L for your buck (or vice versa).

December 15, 2012

Rest in peace Phoenix Viewer

Filed under: Second Life Shit! — Tags: , , , , — Hugsie @ 4:18 pm

In a recent “Phoenix Office Hour” session with Jessica Lyon, with Lette hosting. Jessica announced the death of Phoenix viewer (play taps) which will be official on December 31st; just before the new year. The viewer will be removed from the main blog site, but you can still download it from the wiki.

In addition Linden Labs will be pulling server-side Independence on viewers (mostly v1 based viewers) that still rely on them. This also includes existing firestorm version released this month. This does not mean that Phoenix Team nor LL will be banning these viewers. They just won’t work properly.

LL plans to roll out a new server-side avatar “baking” system to reduce or eliminate bake fail, so if you’re still using an old viewer that doesn’t support the new bake code, you’ll never see other avatars properly.

On a side note, I found this survey being conducted by the Charles Darwin University. They are doing a study on gamers who play MMOs and their behaviors, feelings, with their avatars. Especially (ahem) if you play the opposite gender than who you are in RL. So have it ago!


December 3, 2012

Joystick settings for Firestorm with Xbox 360 controller

With the new Phototools and Camreatools added to Firestorm v4.3.1.31155, I tried once again to get my old wired Xbox 360 controller to actually be USEFUL in second life. When you plug in your Xbox controller, Firestorm (or any SL viewer) basically has no idea what to do with it. After all Second Life is technically a 3D editor put into a MMO game world. Controllers aren’t exactly meant for 3D editing, but they are useful for 3D gaming, so this is how I was able to get it to work like a standard controller as if playing a First, or Third person shooter.

If you have tried to use it in the past you’ll notice your camera or your avatar will move around very unpredictably.  This is because the axis dimensions in game, are mapped to seemingly random axises on your controller. The viewer will only see 5 of your analog axises.  Both analog sticks for a total of four axises, and both analog triggers are seen as a single axis.  Left stick are axises 0 and 1.  Right stick are axises 3 and 4, and the triggers are seen as axis 2. You cannot configure any of the buttons, shoulder bumpers, nor the Dpad.  However the (A) button is set to toggle flycam on and off, so you can switch from avatar movement, to flycam on the.. um.. fly!

Here is how I have my joystick configuration:


Pitch scale value set as a positive number (as shown above) will give you the reversed pitch (looking up and down) like a airplane flight stick. So with the right analog stick, moving down on the stick looks up, and up on the stick looks down. To revert this, use a NEGATIVE number, this will flip the direction. I found that my controller had a LOT of drift on axis 4,  so i set al my dead zone settings a bit higher than the default.  Also note that axis 5 doesn’t exist on Xbox controller, but I use it on axis I’m not going to use (roll and zoom).  But you may want to change the analog triggers (axis 2) for “roll” so you can get that airplane barrel roll effect as you cam around. For now the analog triggers are used for up/down motion.  When in avatar mode, you’ll fly up and down instead, holding the left trigger while standing will make you crouch. If you crouch and move the left stick you’ll do a sneak walk animation (depends on your AO). While in avatar movement mode, the left analog stick will make you run if you move the stick all the way, if you move it partially your avatar will walk.

Feathering I find problematic. Basically all this does is make your controls feel  mushy, or slow.  When you start or stop moving the flycam/avatar there’s a kind of delay that can either give a nice dramatic slow camera movement (when slider is to the left), or a wobbly flicker of camera (slider towards the right).  This can get really problematic when in busy regions (large population of avatars, heavy script use, etc) when your FPS drops, your camera can get out of control.  If you’re in avatar mode you may find your self bumping into people and end up in weird locations.  So just be careful in busy regions.

November 17, 2012

Lolas Tango! Yay for B( o Y o )BIES!

Filed under: Gaming!, Second Life Shit! — Tags: , , , , , , , , — Hugsie @ 8:47 am

After years of waiting, Sandi Moonites has released a new version of non-rigged MESH breasts, and they look amazing!  Called Lolas Tangos, as you can see in this image. These are not un-editable rigged mesh objects that end up distorting your avatars shape and height, like a lot of mesh dresses do. You can edit these as if they were a sculpted prims. Both boobs are now one object, no longer is one boob just a mirror object of the other requiring you to flip your textures to match. The mesh model also has actual 3D collar bones that project from your chest.  It reminds me of a chest plate that attaches to your chest.

It’s menu driven like all past Lola breasts before. You now have three different preset nipple shapes, like Puffy and normal. About a dozen texture for the nipples, or you can also just turn off the nipples to show the skin’s own nipple in it’s texture if you wish. Also keep in mind that both nipples are now a single object. So this means if you edit/move/resize one of them they both change. This means adding a milk/lactating particle script to them will require you to link two prims. The same rings and piercings are still there on the nipples also, but I turn them off.

With new boobs, means none of your clothing applyers will work with Tangos since it’s a totally different map. But it’s not to far diffrent that clothing developers can’t easily adopt to the new format. In fact you still may be able to apply your old existing clothing texture to the outer layer “shell” and simply tweaking the offsets/repeats per face settings you can probably get them to look decent.

Tangos have four layers, the outer clothing layer, the nipple overlay, a bra/bikini layer, and the inner skin layer. The bit-mapping for the skin has been aligned with avatar upper torso textures. This means if you have your skin as a texture file you can apply it directly to the skin layer of your Tangos, with a quick edit in texture offsets to make it work perfectly.

Surprisingly Sandi didn’t mention what the offset settings are in the notecards that come with the Tangos, but she did tell me.

I’ll explain step by step how to apply your own avatar torso skin texture to your Lolas Tango boobs.

  1. Make backup copy of your LOLAS!
  2. In edit mode on the object, checkmark “Edit Linked.” This will allow you to select the proper object  (or layer) on the breasts, otherwise you’ll end up applying the texture onto all layers and ruin them.
  3. Try to select the bottom skin layer object of your breasts. It can be tricky if you’re not used to editing and manipulating your camera view. You can try moving the other parts away so you can select the layer that has the skin.
  4. Once you have the proper layer selected, click on the Texture tab.
  5. Drag your torso skin texture onto the box named Texture
  6. Now set the following offsets:
  7. Repeats per face:
    Horizontal (U):  0.500
    Vertical (V):  0.500
  8. Texture Offset:
    Horizontal (U):  -0.25
    Vertical (V):  0.25

Please note that Texture Offset Horizontal is a (negitive) -0.25, while the rest are all positive values.  As seen above in this little screen snippet  All other settings and values should be left as however they are.  The Repeats / Meter may be different on yours than how it shows here (mine says 1.2)  do NOT change this setting. This setting changes dependent on how large or small you re-sized your Lolas Tangos.  So leave as-is.

Remember back up your tits before you make any major editing kids!


November 5, 2012

Phoenix Viewer 1.6.1 with Windows 8

Filed under: Second Life Shit!, Viewer Gripes — Tags: , , , , , , — Hugsie @ 5:29 am

I’m sure a lot of users have switched up to windows 8 over the past week.  I my self have been using the consumer preview since last spring on a secondary desktop PC. Phoenix doesn’t run properly in Windows 8. While it installs fine and launches fine, it will fail during login. It will either just hang there not progressing with the login or crash with an odd error message I’ve never seen before.

I’ve told the Phoenix Team about this months ago when Win8 was still in “preview” and they don’t seem to care. It’s hard to do any support on an unofficial operating system that can change drastically from beta form to official releases. At that time I didn’t really care since I wasn’t using Windows 8 on a PC I used full time, and it was a “Preview” version of windows and would likely had been a bug that would probably work it self out once the retail version of windows 8 is released.

So Windows 8 is released. I used the Windows Update Assistant app that scans your system looking for hardware AND software incompatibilities. It did not see Phoenix viewer as being incompatible nor much of anything i had as incompatible  Most of the things listed as incompatible was ironically microsoft software.

So I did a clean install of Windows 8, zapped my boot HDD clean by deleting partitions and installed Windows 8 from a DVD image i burned (which upgrade assistant creates for you). Installed it, updated it, installed drivers, bla bla bla.  installed Firestorm and it works.  Installed Phoenix and it crashes on login.

Quick answer to fox this?  Set compatibility mode for the Phoenix Viewer shortcut to Windows 7.

Right click the icon for Phoenix, compatibility tab, and Checkmark compatibly mode so it’s enabled, and choose windows 7. Selecting Windows XP SP3 will not work. Keep in mind this is compatibility mode, not any sort of virtualization mode. So you don’t need a copy of windows 7 laying around or installed to use this.

Oddly enough if you turn off the compatibility mode after you have successfully logged in, Phoenix will still work. It only seems to fail when logging in with the viewer for the first time after a clean install. So it’s best if you leave compatibility mode on if you have alts and want to log them on, or it will fail.

One last thing about Window 8, or any fresh instal of Windows.  Windows does NOT come with OpenGL since it’s open source and Microsoft is not allowed to distribute it with a comercial product like Windows. Second Life does not use DirectX. This is why Second Life is cross platform since it dosen’t rely on Microsoft. Be sure to download and install the proper drivers for your Video GPU (Graphics Processing Unit) and will come with OpenGL. Taken from the Phoenix/Firestorm Wiki…

Nvidia Video Drivers

  • Latest driver Last checked Oct 17– Windows: 306.97 (Oct 10) – Linux: 304.51 (Sep 24)

AMD (ATI) Video Drivers

  • Latest driver Last checked Oct 22– Windows and Linux: 12.10 (Oct 22) – Beta 12.11 (oct 22)

Intel Video Drivers

  • Intel driver download page Intel does not have a universal driver set. Please go to Intel’s site and select the appropriate download.

Have fun!!

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