Hugsies Blog!

July 4, 2015

7 Days To Die Alpha 12

Filed under: Gaming!, PC — Tags: , , , , — Hugsie @ 2:13 am

I’ve only been playing 7d2d for the past 2 weeks, with alpha 11, and I’m finding the new update very difficult to play. However, the first time I played 7d2d was also very difficult until I got used to it. So nearly everything you learned from the past is almost thrown out the window.

All tools and weapons have a quality level, so when you make your first wooden bow it’s going to be crap. Usually a well placed headshot on a zombie will kill it, now it’s no longer the case. Even with the female zombies (not sexist here, they tend to be the weakest) will require 3 headshot to take down. Fortunately it seems the stone axe has been buffed a little bit to be less useless when you’re fighting zombies. However you will not be able to take on a large horde of them unless you have 100 arrows which you likely will not have on your first day.

Following bugs I found:

Why have the [I] and [TAB] key uses swapped?

When you start a new game, there a huge LOUD sound of thunder that scares the shit outta me.

Sound levels are still WAY off, and too loud. Many sounds are unexpectedly too loud (mining, tree cutting, and tree falling, etc) This is especially bad for people who use headphones will go deaf quicker playing this.

If my backpack and belt inventory is completely full, and I’m wearing clothes, when I die all my stuff goes into the dropped backpack. When i come back to retrieve it, i can only take so much since my clothing is also thrown into my normal inventory, and I have to manually wear whatever clothes i picked up, then go back to my backpack and get the rest (if there’s room). Clothing should auto equip in this situation. Alpha 12 makes this a little easier by right-clicking on the item that isn’t in your inventory and wear it right away. But if the horde is comming down on you, you need to do this quickly.

If you die, and you immediately quit the game (say due to a rage quit) then come back, you’ll spawn were you had just died and your backpack will be at your feet. This is an exploit, which has existed since I started playing this game with Alpha 11. I would have assumed this was fixed by now.

Why can’t i loot safes anymore? I assume i have to read a book on lock picking to do so now? Why not just implement a lock picking mini-game like Fallout and Skyrim?

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March 1, 2015

Chronology of GTA V

This documents the many delays to both the release of GTA V for PC, lastgen consoles, and Online heists as well as significant updates to the game over the past +year. I will not mention verified jobs (except the 1st one), Rockstar/Social Club Events, minor title updates that don’t add new content, screenshots, nor any contests. I combed though the newswire going back nearly four years.

November 3 2011, Rockstar’s Official Announcement of GTA V
http://www.rockstargames.com/newswire/article/19471/grand-theft-auto-v-official-announcement.html

November 4 2011, The first Grand Theft Auto V Trailer
http://www.rockstargames.com/newswire/article/19461/grand-theft-auto-v-trailer.html

October 30 2012, GTA V Is Coming Spring 2013 (lol right)
http://www.rockstargames.com/newswire/article/45951/grand-theft-auto-v-is-coming-spring-2013.html

November 5 2012, GTA V Now Officially Available for Pre-Order
http://www.rockstargames.com/newswire/article/46011/grand-theft-auto-v-now-officially-available-for-preorder.html

November 14 2012, GTA V: Official Trailer #2
http://www.rockstargames.com/newswire/article/46171/grand-theft-auto-v-official-trailer-2.html

January 31 2013, GTA V delayed to September 17th 2013 on PS3 Xbox 360 (4 month delay)
http://www.rockstargames.com/newswire/article/48591/grand-theft-auto-v-is-coming-9172013.html

April 2 2013, GTA V Official Cover Art. So they were able to get the cover art done by Spring 2013. :3
http://www.rockstargames.com/newswire/article/49291/grand-theft-auto-v-official-cover-art.html

April 30 2013, GTA V Trailers: MICHAEL. FRANKLIN. TREVOR.
http://www.rockstargames.com/newswire/article/49701/gtav-trailers-michael-franklin-trevor.html

May 23 2013, Announcing the GTA V Special Edition and Collector’s Edition
http://www.rockstargames.com/newswire/article/50061/Announcing-the-Grand-Theft-Auto-V-Special-Edition-and

August 15 2013, official GTA online gameplay videos and website goes live. It’s just the same articles posted on Rockstar newswire but GTAV news only.
http://www.rockstargames.com/V/GTAOnline

August 20 2013, Pre-Order GTA V Day 1 Digital on PS3. 360 didn’t get an on-demand version for about two months!
http://www.rockstargames.com/newswire/article/51235/preorder-gtav-day-1-digital-on-playstation-network.html

August 29 2013, Grand Theft Auto V: Watch The Official Trailer
http://www.rockstargames.com/newswire/article/51282/grand-theft-auto-v-watch-the-official-trailer.html

September 17 2013, Release of GTA V for Xbox 360, and PlayStation 3 only after one delay.
http://www.rockstargames.com/newswire/article/51390/grand-theft-auto-v-now-available.html

September 25 2013, Some More Details on Grand Theft Auto Online. This is one of the first mentions of Online Heists.
http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html

October 1 2013, GTA online goes live, many title updates and headaches
http://www.rockstargames.com/newswire/article/51500/gtav-title-update-details.html

October 18 2013, GTA V available on demand for Xbox 360.
http://www.rockstargames.com/newswire/article/51604/gtav-now-available-on-xbox-games-on-demand.html

November 5 2013, Title update 1.05 adding the content creator
http://www.rockstargames.com/newswire/article/51716/new-gta-online-title-update-105.html

November 6 2013, The GTA Online Stimulus Package Direct Deposit GTA$500,000
http://www.rockstargames.com/newswire/article/51726/the-gta-online-stimulus-package-direct-deposit.html

November 19 2013, The Beach Bum Update. The first title update with new content (or DLC)
http://www.rockstargames.com/newswire/article/51813/The-GTA-Online-Beach-Bum-Update-is-Now-Available

December 11 2013, Online deathmatch and races updated to Creator
http://www.rockstargames.com/newswire/article/51970/Free-GTA-Online-Deathmatch-Race-Creators-Update-Now-Available

December 17 2013, Online “Capture” job mode update release.
http://www.rockstargames.com/newswire/article/51990/GTA-Online-Capture-Update-Now-Available

December 24 2013, “Holiday Gift” temporary content which you still had to buy with GTA$ but was lost after the event was over.
http://www.rockstargames.com/newswire/article/52011/Grand-Theft-Auto-Online-Holiday-Gifts

December 27 2013, The first set of “Rockstar Verified” creator jobs (will not mention verified jobs again)
http://www.rockstargames.com/newswire/article/52013/The-First-Rockstar-Verified-GTA-Online-Jobs

January 16 2014, Taking Aim at GTA Online Cheaters
http://www.rockstargames.com/newswire/article/52096/taking-aim-at-gta-online-cheaters.html

February 4 2014, Crew member cap raised to 1000 members
http://www.rockstargames.com/newswire/article/52170/Crew-News-Member-Cap-Raised-to-1-000

February 13 2014, The Valentine’s Day Massacre Special
http://www.rockstargames.com/newswire/article/52188/GTA-Online-Valentine-s-Day-Massacre-Special-Is-Now-Available

March 4 2014, The Business Update
http://www.rockstargames.com/newswire/article/52202/The-Business-Update-for-GTA-Online-Is-Now-Available

April 2 2014, Grand Theft Auto Online Spring Updates
This is the announcement that online heists would be release in spring 2014 which can constitute it’s first delay since it has been talked about since the start.
http://www.rockstargames.com/newswire/article/52217/Grand-Theft-Auto-Online-Spring-Updates

April 11 2014, Capture Creator Update
http://www.rockstargames.com/newswire/article/52232/GTA-Online-Capture-Creator-Update-Now-Available-Plus

May 13 2014, The High Life Update
http://www.rockstargames.com/newswire/article/52248/The-High-Life-Update-for-GTA-Online-Is-Now-Available

June 9 2014, Grand Theft Auto V Coming this Fall to PlayStation 4, Xbox One and PC
The announcement that GTA V is coming out for PC, XBox One, and PlayStation 4, and *all three* would be released in the fall of 2014 but no date set.
http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox

June 17 2014, The “I’m Not a Hipster” update
Came online during HIGH and over hyped anticipation of heists being released around this time to everyone’s chagrin. In the comments section in this url is a note from R* apologizing for the (second) delay for Online Heists.
http://www.rockstargames.com/newswire/article/52264/The-GTA-Online-I-m-Not-a-Hipster-Update-Is-Now-Available

July 1 2014, Independence Day Special
Introducing Monster Trucks, fireworks, and beer hats.
http://www.rockstargames.com/newswire/article/52270/The-GTA-Online-Independence-Day-Special-Available-Starting

August 19 2014, San Andreas Flight School
http://www.rockstargames.com/newswire/article/52294/the-gta-online-san-andreas-flight-school-update-now-available

September 12 2014, Official release dates for “nextgen” and PC.
November 18th for PS4, Xbox One, and PC January 27th. This marks the first delay for PC since it was announced in June that GTA V would released on all three platforms in the fall of 2014. January 27th is in the middle of winter.
http://www.rockstargames.com/newswire/article/52308/grand-theft-auto-v-release-dates-and-exclusive-content

October 2 2014, The Last Team Standing Update
http://www.rockstargames.com/newswire/article/52322/the-last-team-standing-update-for-gta-online-now-available

November 13 2014, GTA Online Census
I know this isn’t real content but it’s interesting to read the stats.
http://www.rockstargames.com/newswire/article/52349/gta-online-census-the-story-so-far

November 18 2014, official release of GTA V for Xbox One and PlayStation 4.
With no delay as there was with the Xbox 360, PS3 and still an ongoing delay with PC.
http://www.rockstargames.com/newswire/article/52350/grand-theft-auto-v-is-now-available-for-playstation-4-and

December 16 2014, Online Heists trailer released
“I know you’ve been complaining… but you weren’t ready.” This article states Online Heists coming in Early 2015. Here is another article by IGN interviewing Imran Sarwar GTA online producer and lead mission designer explaining why it has taken so long for online heists to be finished.
http://www.rockstargames.com/newswire/article/52365/gta-online-heists-new-trailer-and-info

December 18 2014, The GTA Online Festive Surprise.
This was just like last year, the items were temporary but they were free. There was a stocking mask you kept for free if you logged in on Christmas day.
http://www.rockstargames.com/newswire/article/52367/the-gta-online-festive-surprise

January 13 2015, New release date for PC to March 24th 2015, with system requirement specs. This is the second PC delay.
http://www.rockstargames.com/newswire/article/52374/gtav-pc-new-release-date-first-screens-and-system-specs

January 16 2015, Pre-orders available for GTA V PC, with bonus GTA$ and a free R* game due to the delay.
http://www.rockstargames.com/newswire/article/52376/pre-order-the-gtav-pc-download-at-the-rockstar-warehouse-now

February 24 2015, Release date set for Online heists for March 10th 2015 which keeps with Rockstar’s announcement from December about an “early 2015” release for online heists. Also announced is yet another updated (delayed) release date for PC to April 14th.  This is the third delay for PC, with bonus GTA$200,000 in GTA online for people who had already pre-ordered which potentially can add up to $1million for online mode if you ordered it before February 1st.
http://www.rockstargames.com/newswire/article/52394/gtav-updates-online-heists-coming-march-10-gtav-for-pc

March 10th 2015, GTA Online Heists go live after 1½ fucking years since the game’s release in September of 2013.
http://www.rockstargames.com/newswire/article/52402/gta-online-heists-now-available

April 2nd 2015, Watch the GTAV 60 Frames-Per-Second PC Trailer
http://www.rockstargames.com/newswire/article/52411/watch-the-gtav-60-frames-per-second-pc-trailer

April 3rd 2015, GTA Online Heists TV Spot, footage from the PC version
http://www.rockstargames.com/newswire/article/52413/gta-online-heists-tv-spot

April 3rd 2015, GTAV PC Digital Pre-Load Information
https://support.rockstargames.com/hc/en-us/articles/204657218-GTAV-PC-Digital-Pre-Load-Information

April 7th 2015, GTA V PC pre-download goes live.
As of 1 pm EDT on Steam the pre-download is live. This offically makes GTA V on PC a “done” deal with no more delays. One week to go until it is playable.
https://support.rockstargames.com/hc/en-us/articles/204657218

April 9th 2015, GTA Online PC servers appeared temporarily online on Rockstar’s status page. This lasted about an hour, as it’s no longer shown on the status page. It’s assumed that game revwers got a sneek peek at GTA V and GTA Online since This Link still shows a handful of people playing GTA V on PC via Steam’s database stats and info.
https://steamdb.info/app/271590/graphs/

Rockstar server status page:
https://support.rockstargames.com/hc/en-us/articles/200426246–Updated-4-30-14-GTA-Online-Status-Latest-Updates-

April 14th 2015, Grand Theft Auto V Is Now Available for PC
At 12am midnight GMT, digital downloads were “unlocked” and installing began. The release went off with very few hitches if any. The majority of issues players had effected a few players who had unstable PCs, under powered PCs who made settings too high and ignored the minimum PC specifications released two months earlier. GTA V is quite scaleable, even on a PC at minimum specification with the advanced eye candy disabled, GTA V for PC plays and looks better than it did in it’s original release for the Xbox 360, and PS3, and on a modern gaming PC is the best experience for GTA V, bar none.
http://www.rockstargames.com/newswire/article/52417/grand-theft-auto-v-is-now-available-for-pc

So what’s left to wait for now it’s all said and done? GTA V and GTA Online aren’t done. There is still speculation for a new Story mode DLC (as there were two for GTA IV) more heist missions for GTA online, as well as whatever else Rockstar plans on doing. Stay tuned.

November 5, 2014

Open Letter to Rockstar Games, re: GTA V on NextGen and PC

Filed under: Gaming!, GTA, GTAonline, GTAV, GTAV Online, Nextgen, PC — Hugsie @ 2:08 pm

After transferring my online characters from last-gen to nextgen, will my last-gen characters be deleted, or will they remain and be playable?

Can I still access my bank balance on lastgen after transferring to nextgen, and still have a common bank account across both platforms?

Does transferring my characters apply to BOTH my characters I have, or can I choose just one of them?

When ever heists are released, will it be available on all platforms, including PS3/360?

Will there be any anti-cheating precautions used on GTA Online PC, due to the nature of a PC being highly modifiable? If so which one will it be, or will it be something proprietary made by Rockstar?

What are the minimum and recommended PC hardware specification for GTA V/Online for the PC, including minimum/recommended internet speeds for online play.

Will the other three character slots be unlocked soon?

Will Social Club support any of the new functions PS4/XB1 (and PC) have for video streaming and capturing clips, rather than just snapmatic screenshots?

Can I play GTA V/Online on two different PCs? (not at the same time of course)

What media format will GTA V be on for PC, and how many discs? Is it possible to buy the game on a USB drive? Maybe on that cool gold bar USB thumb drive? That would be sick! 🙂

Any idea how large the install of GTA V (with all updated applied) will be for PC?

October 5, 2014

Jonesing for an ASUS STRIX GTX 980

Filed under: Gaming! — Tags: , , , , , , , , , , , , — Hugsie @ 5:30 am

Last month Nvidia released the new 900 Maxwell series of GPUs  Asus also released their new non-reference designs of the 900 series called STRIX 980 and 970s. These video cards sold out faster than anything since the GeForce 8800 GTs back last decade. These cards are so revolutionary that they actually have “less” under the hood vs the 780 ti cards, yet the performance is identical.

The GeForce GTX 980 reference cards have lower CUDA core count, 256bit memory bandwidth (vs 384bits), lower clock speeds, and lower thermal rating (TDP) than the GTX 780 ti. It’s performance is on par with the 780ti but those cards cost $200 more than the GTX 980 reference cards. Nvidia has truly optimized and refined what their CUDA cores can do since the Kepler series.

Now if you consider what ASUS has done with their version called Strix, a non-reference design, then you’re dealing with an overclocked video card, with a better and quieter HSF assembly and high end power regulation to extend the lifespan of the card when it goes into overclocked modes, and better performance over the 780ti.

The only card faster than the GTX 980 are Kepler-based TITANS which simply have large CUDA core count, but that costs upwards of $1000 which is ridiculous. Imagine what a TITAN version of the Maxwell GPUs could do?

There is no reason why I would want a last-gen GTX 780 when it performs slower than the GTX 980, and performs identical to the GTX 780 ti while the GTX 980 is much cheaper. The GTX 980 has less but does more with what it has compared to the GTX 780 ti, AND runs cooler and requires less power, so you don’t need a massive 1000watt PSU to use it.

I’m hoping to order one by sometime before Halloween, assuming I can get the money together in time when they become available again since they sold out so fast some vendors have hundreds of these cards on back order. I may have to wait longer even after the next batch of STRIX 980s ship out to stores. The  video card I have now is a GeForce 550 ti, which is really showing it’s age now.

November 10, 2013

The 1080p delema of the Xbox One

Filed under: Gaming!, Xbox 360, Xbox One — Tags: , , , , , , , , , , , , — Hugsie @ 9:21 pm

PCs have been doing HD and better resolutions for decades before “HD” was even a marketing sales gimmick. Microsoft is trying to cram an HTPC (home theater PC), a DVR, skype, and a video game console into one unit, with hardware specs that are well below even a mid-range gaming PC, or even a HTPC that you could get in the $500 price range.

Microsoft is using virtual machines (HyperV) to run all of this stuff in the background all as separate Operating Systems (OS) that its NO WONDER why the resolutions of CoD Ghosts, and other games are running at 900p or 720p.  NOT at the ubiquitous and largely taken-for-granted quality of 1080p, which has been common place for over a decade.

It’s not that the Xbox One hardware isn’t up to snuff to do 1080p at 60fps, assuming all it is doing is running a video game. It’s the other multiple OS running other stuff via HyperV that devs are having to deal with. They only get a slice of the pie of it’s GPU/CPU horsepower, which is whats making developers lower graphics resolutions to maintain a certain frame rate in their games.

Microsoft in their infinite wisdom wants to record a TV show in the background while you play your video game, even though you probably don’t have TV feed hooked up to it (since you already own a DVR). Also CPU cycles are being used as it listens to you via Kinect, while you yell at n00bs and trolls online; just in case you actually give a voice command to the Xbox. There is a “GAME DVR” that records you playing the game in case you wanna record your last epic trick shot, or achievement (which granted thats fucking cool).  Plus there’s online and network traffic, cloud storage, and cloud servers. That’s a LOT of stuff going on that would bog down a high end PC with an eight-core CPU @ 4.5ghz, quad GPUs in SLI, with 64GB of quad channel RAM with a 250GB SSD storage.

That last bit might be exaggerated but I believe you get my point. All of this reminds me of past failures Microsoft had, like Windows Me, and to some extent Windows Vista. It’s typical Microsoft ideologies where they take something that works well, and in its next incarnation try make it do far too much and it ultimately fails, or it won’t meet expectations. All because it’s doing all this extra “crap” that most users have no need for, and it prevents them from doing what users WANT it to do. Microsoft doesn’t care what you want, they know better for your own good!

With all of that said,  I’m still gonna buy an Xbox One over a PS4 since I have no loyalty nor much history with Sony as I’ve had with Xbox over the past decade and a half, not to mention with DOS/Windows PC gaming which spans a better part of 30 years now. Plus I just re-upped my XBL gold membership for another year. 🙂

July 19, 2013

World Of Tanks

Filed under: Blogroll, Gaming! — Tags: , , , , , , , , , , — Hugsie @ 5:15 am

I’ve been playing WoT on the PC for about a month, and I’m up to tier 5 right now. I’ve also been playing the 360 beta of WoT for the past week, but servers are only online during weekends. The interface for WoT on the PC I still find a bit confusing. There’s too much trial and error to figure out what does what and you can waste credits, XP and even gold if you don’t know what you’re doing. I’m also confused as to what gives a tank you have it’s “elite” status, and as to what it means in regards to XP.

I’ve also started playing World of Warplanes which has a much better UI than WoT does. I love how you can compare your air craft against the other team’s aircraft during the loading screen. This is something WoT should also adopt. I did find WoWP much easier to get into than WoT, maybe it’s due to already being familiar with WoT since they share the same mechanic with XP, gold, and credits.

I have a Tier III T2 Medium Tank that I got to elite status. After upgrading and mounting all the best items for this tank, it became elite. But the meaning of it got lost for me. A popup appeared when I did this that went by quick and SEEMED to imply that XP earned on an Elite tank will go towards the next tier, or something, but it doesn’t seem to do this.  It would make sense since earning more XP on a tank that’s fully upgraded would be a waste since each tank you own has a different set of XP. I wish I could read that popup again. I’ve also upgraded other tanks with the best hardware for those tanks but they do NOT have elite status, why?  Am I only allowed one elite tank in my garage, or am I missing something else?

SPGs are fun and it’s nice to use when you get burned out on normal tank play, but initial targeting is wonky. When I see a target in the distance spotted by a teammate, I’ll swing my arty around to face the target, try to look towards it inside my reticle, and then hit shift for the overhead view.  After hitting shift my view position often WAY off target. Sometimes very short of the target, or way off at the edge of the map. I have to slowly DRAG my mouse over (several times) towards the target which wastes time and my accuracy will be extremely wide.

The “box” over the minimap seems larger than my actual view of the battlefield. So while it may appear a tank is in my view on the minimap, I don’t actually see it on screen unless it’s damn near in the center of the little box. If the targeting was just a bit more intelligent when I hit the SHIFT key while the target is in my reticle in my “normal view” it should be in my overhead view, and I won’t have to wait so DAMN long correcting it AND wait for the accuracy to shrink.  Xbox 360 version when using SPG is a bit more forgiving mostly because you can move around the map quicker using the controller.

I’m also a bit confused about radios. If the range of the radio is what limits me to tell my teammates where I spot enemy tanks, why is it i can get intel about enemy tanks across the map? Especially when I’m in my Arty, parked in a far corner getting intel from light tanks on the opposite side of the map? My own visual range doesn’t seem to matter as long as there’s a friendly tank spotting them for me.

Matchmaking seems to be good, despite how often  hear other players complain about it. But there is nothing worse than ending up as the bottom tier in a match, vs tanks three tiers above you. Imagine being in your tier 3 tank vs a heavy that’s tier 6; totally unfair. Xbox is worse, even though tiers cap out at 6, still you can be tier 2 facing tier 6 tanks. I find it annoying that when attacking a tank that’s two or three tiers above you, you don’t make ANY damage. Often I the voice over saying “Critical Hit” yet the enemy tank is still at 100% health.

Driving the tank seems slightly awkward when I’m backing up. I tend to think pressing [D] for right will turn my tank to the right as I back up; like a car. But it’s backwards for a tank tracks? Also why is it some tanks can’t keep moving forward when going up hill while turning. Some of them go into a dead stop to turn. Plus some tanks can barely make it up a hill.

The controls on the Xbox version work well EXCEPT when I need to aim, target, and zoom in to snipe. Moving around is fine, but I get lost as to what I need to press to lock on a target, zoom in and zoom closer to snipe. not as intuitive as it is on the PC version.

All-in-all WoT fun to play but as relative newbie I still feel ignorant about what should be the most basic of knowledge when it comes to XP and how you spend it and where it comes from. That should be something you should learn up front when you’re Tier 1 so you don’t waste your XP. Rather than vague pop ups that you might miss reading and won’t be able to read again.

December 3, 2012

Joystick settings for Firestorm with Xbox 360 controller

With the new Phototools and Camreatools added to Firestorm v4.3.1.31155, I tried once again to get my old wired Xbox 360 controller to actually be USEFUL in second life. When you plug in your Xbox controller, Firestorm (or any SL viewer) basically has no idea what to do with it. After all Second Life is technically a 3D editor put into a MMO game world. Controllers aren’t exactly meant for 3D editing, but they are useful for 3D gaming, so this is how I was able to get it to work like a standard controller as if playing a First, or Third person shooter.

If you have tried to use it in the past you’ll notice your camera or your avatar will move around very unpredictably.  This is because the axis dimensions in game, are mapped to seemingly random axises on your controller. The viewer will only see 5 of your analog axises.  Both analog sticks for a total of four axises, and both analog triggers are seen as a single axis.  Left stick are axises 0 and 1.  Right stick are axises 3 and 4, and the triggers are seen as axis 2. You cannot configure any of the buttons, shoulder bumpers, nor the Dpad.  However the (A) button is set to toggle flycam on and off, so you can switch from avatar movement, to flycam on the.. um.. fly!

Here is how I have my joystick configuration:

gamepadsettings

Pitch scale value set as a positive number (as shown above) will give you the reversed pitch (looking up and down) like a airplane flight stick. So with the right analog stick, moving down on the stick looks up, and up on the stick looks down. To revert this, use a NEGATIVE number, this will flip the direction. I found that my controller had a LOT of drift on axis 4,  so i set al my dead zone settings a bit higher than the default.  Also note that axis 5 doesn’t exist on Xbox controller, but I use it on axis I’m not going to use (roll and zoom).  But you may want to change the analog triggers (axis 2) for “roll” so you can get that airplane barrel roll effect as you cam around. For now the analog triggers are used for up/down motion.  When in avatar mode, you’ll fly up and down instead, holding the left trigger while standing will make you crouch. If you crouch and move the left stick you’ll do a sneak walk animation (depends on your AO). While in avatar movement mode, the left analog stick will make you run if you move the stick all the way, if you move it partially your avatar will walk.

Feathering I find problematic. Basically all this does is make your controls feel  mushy, or slow.  When you start or stop moving the flycam/avatar there’s a kind of delay that can either give a nice dramatic slow camera movement (when slider is to the left), or a wobbly flicker of camera (slider towards the right).  This can get really problematic when in busy regions (large population of avatars, heavy script use, etc) when your FPS drops, your camera can get out of control.  If you’re in avatar mode you may find your self bumping into people and end up in weird locations.  So just be careful in busy regions.

November 17, 2012

Lolas Tango! Yay for B( o Y o )BIES!

Filed under: Gaming!, Second Life Shit! — Tags: , , , , , , , , — Hugsie @ 8:47 am

After years of waiting, Sandi Moonites has released a new version of non-rigged MESH breasts, and they look amazing!  Called Lolas Tangos, as you can see in this image. These are not un-editable rigged mesh objects that end up distorting your avatars shape and height, like a lot of mesh dresses do. You can edit these as if they were a sculpted prims. Both boobs are now one object, no longer is one boob just a mirror object of the other requiring you to flip your textures to match. The mesh model also has actual 3D collar bones that project from your chest.  It reminds me of a chest plate that attaches to your chest.

It’s menu driven like all past Lola breasts before. You now have three different preset nipple shapes, like Puffy and normal. About a dozen texture for the nipples, or you can also just turn off the nipples to show the skin’s own nipple in it’s texture if you wish. Also keep in mind that both nipples are now a single object. So this means if you edit/move/resize one of them they both change. This means adding a milk/lactating particle script to them will require you to link two prims. The same rings and piercings are still there on the nipples also, but I turn them off.

With new boobs, means none of your clothing applyers will work with Tangos since it’s a totally different map. But it’s not to far diffrent that clothing developers can’t easily adopt to the new format. In fact you still may be able to apply your old existing clothing texture to the outer layer “shell” and simply tweaking the offsets/repeats per face settings you can probably get them to look decent.

Tangos have four layers, the outer clothing layer, the nipple overlay, a bra/bikini layer, and the inner skin layer. The bit-mapping for the skin has been aligned with avatar upper torso textures. This means if you have your skin as a texture file you can apply it directly to the skin layer of your Tangos, with a quick edit in texture offsets to make it work perfectly.

Surprisingly Sandi didn’t mention what the offset settings are in the notecards that come with the Tangos, but she did tell me.

I’ll explain step by step how to apply your own avatar torso skin texture to your Lolas Tango boobs.

  1. Make backup copy of your LOLAS!
  2. In edit mode on the object, checkmark “Edit Linked.” This will allow you to select the proper object  (or layer) on the breasts, otherwise you’ll end up applying the texture onto all layers and ruin them.
  3. Try to select the bottom skin layer object of your breasts. It can be tricky if you’re not used to editing and manipulating your camera view. You can try moving the other parts away so you can select the layer that has the skin.
  4. Once you have the proper layer selected, click on the Texture tab.
  5. Drag your torso skin texture onto the box named Texture
  6. Now set the following offsets:
  7. Repeats per face:
    Horizontal (U):  0.500
    Vertical (V):  0.500
  8. Texture Offset:
    Horizontal (U):  -0.25
    Vertical (V):  0.25

Please note that Texture Offset Horizontal is a (negitive) -0.25, while the rest are all positive values.  As seen above in this little screen snippet  All other settings and values should be left as however they are.  The Repeats / Meter may be different on yours than how it shows here (mine says 1.2)  do NOT change this setting. This setting changes dependent on how large or small you re-sized your Lolas Tangos.  So leave as-is.

Remember back up your tits before you make any major editing kids!

 

September 30, 2012

Minecraft for PC.. should I bother?

Filed under: Gaming!, Xbox 360 — Tags: , , , , , — Hugsie @ 5:24 am

I’m really wanting to do more in minecraft but the PC version just doesn’t seem worth buying,  It costs much more than the 360 and android pocket versions combined but those ports are lacking in so many ways. The PC version isn’t playable. When playing in offline mode the game just starts to freeze up on me every 30 minuets forcing me to save and quit, which that it self is a pain in the ass since the menus lag too. I’m playing this in offline mode so I don’t understand why performance goes to shit on a regular basis on the PC; must be some kind of memory leak. The $27 price for such a shitty performing game (even in local single player) just isn’t worth it.

1.8.2 is about to hit the Xbox edition any moment now adding the basic things the PC version has had for a long while. So again should I pony up more money for a lagtastic local game or wait for the Xbox update?

September 13, 2012

Dupe Minecraft items

Filed under: Gaming!, Xbox 360 — Tags: , , , , , , , — Hugsie @ 3:35 am

As of October 16th, Minecraft XBL edition has been updated to 1.8.2, and the item dupe exploit has been patched.  If you have a save game already with duped items, it will still load and your duped items will still be there. But you wont be able to duplicate any more items. This is moot now since this version of Minecraft now has Creative mode which lets you create things with out having to craft, with all item blocks available in unlimited quantities. Keep in mind however achievements are disabled on maps originally made in creative mode.  No new achievements have been added to this update 😦

________________

Today my friend told me while in conversation that you can duplicate items in Minecraft on the Xbox 360. I looked up on the net and found some videos that were posted 4-5 months ago (april/may 2012) and when duplicating what they did in the videos did not work at all. I just assumed it was an old exploit that’s already been patched up.

After speaking with my friend again while in Minecraft, I figured out what the exact steps are. But keep in mind this will likely be fixed in another update. I used the split-screen mode using a “guest” login on a second controller, but it also works online with a friend.

This only works on STACKABLE items. It will NOT work on tools, armor, weapons, food, buckets (empty or otherwise), bowls, and for some reason I could not get it to work on sticks, but it does work on wood and wooden planks.  And yes it does work on obsidian. You could do this with dirt, sand, cobblestone, and stone, but those are already plentiful in Minrcraft so don’t waste your time.

If you want to make a mass amount of iron, gold, or diamond, it’s better to make a BLOCK of that item and just duplicate the block. Since each block is worth nine ingots, you’ll make 9x more in the same amount of time, plus using less storage space.

Here is what you do…

  • Clear your inventory for both players, so you have room make copies.
  • Get one small chest, and only have one set of the item(s) you wish to copy, no stacks of them. The other player shouldn’t have any extra copies of the items being copied either.
  • There is a likelihood of losing the item you’re attempting to copy. So keep some backup copies in another chest. Do not keep them in your player’s inventory. If only one copy exists in your game, manually save your game so if you lose the item just reload and try again.
  • Place the chest on the floor, and position both players facing the chest.
  • You (or player 1) opens the chest holding the item in the chest in an empty spot, do not drop it into chest yet! Just let it “hover” there.
  • Have your friend (or player 2) start breaking down the chest by holding right trigger.
  • Then when you see the chest breaking up, hold down the (A) button on your controller so that you’re repeatedly putting in and taking out the item in rapid succession. If you’re doing this split-screen and do this in reverse order, holding (A) will stop when the other player presses the trigger. Kina odd.
  • When the chest breaks, the chest and the item you’re trying to copy will drop on the floor.

At this point there are three possibilities as what will happen.

  1. The item and chest drop on the floor and either player picks the items off the floor in the usual manor.  Failed… Try again
  2. The item you’re trying to copy vanishes, and in rare cases the chest may be gone too. Reload if need be, and try again.
  3. One or more of the item you’re copying drops on the floor, but it doesn’t come off the ground. Both players should be near the dropped item, and have a copy of the item in their quick inventory. Congratulations you did it!!

If your attempts keep failing, try switching up which player is breaking the chest, and who is holding (A) inside the chest. Eventually the trick will work after about 4-6 attempts. Often after the 1st try it will work.

The behavior of this “phantom” drop that dosen’t seem to be picked up, as well as the item you manipulate in your inventory is very glitchy, and you could lose every copy you’ve made if you do it wrong. You may want to experiment on how this behaves before you take the time to make copies in mass quantities.

The following is what seems to work but even days after making your copies and opening a chest where I’ve made thousands of copes, the all nearly vanished when moving them between my chest and inventory, or vice versa.  So save your games!

  • Walk over and stand near the “Phantom” item, and it should appear in your quick-inventory as non-stack. Your second player as well as any friends in your game can pickup a copy of the copyable phantom drop and make their own copies if they wish.
  • Sometimes you may see more than copy of the item drop. One will be pickup-able, the other will be the phantom one.
  • Open your inventory (or open a chest near by) and press (A) on the item you picked up. You’ll notice right under it will appear instantly a 64 stack of the item you’re copying. Place the item in your cursor elsewhere, and then pickup the stack in your cursor.
  • Move your cursor into your inventory (or chest) and hold down (X) to start dropping single copies and build a stack up. This stack you’re holding is your “mother stack” as when you fill a stack, your cursor’s stack instantly fills back to 64, so you can move it to another empty spot and create another stack. You can do this forever in your own inventory, or other chests. You can also press (B) while outside of inventory, and spam copies all over the floor.
  • For the duplication to work you MUST be standing near the “phantom” item that’s on the floor. It acts as a source item as it keeps refilling your “mother stack” as you place copies in your inventory. The phantom drop does eventually disappear but you’ll still be able to keep making copies. You can “drop” a new phantom stack by pressing (X) or moving your mother stack out of your inventory window.

It takes about 6 seconds to build a fill 64 stack while holding (X) like this. To fill an entire large chest will take about 6.5 minutes to fill up.

Sometimes that 64 stack may not copy and replenish back to 64 you may have moved away from the “phantom” drop or it may have timed out and disappeared. You can drop a new phantom drop pressing (B) or moving it outside your inventory. There are times when you don’t need to be near the phantom drop to make copies.

If you do this trick with Coal or Charcoal and place the “mother stack” into a furnace by pressing (A) instead of (X) so the whole thing drops. It will end up having an endless supply of fuel and never run out always showing a full 64 stack. BETTER THAN A BUCKET OF LAVA! Be sure to go back to the phantom drop to make another mother-stack to drop if you have more furnaces.

You will notice some other weirdness as you experiment with this trick. If you drop your “mother” stack and pick it up, you’ll often see a stack over 64 in your lower “quick” inventory. You’ll also notice if the “mother” stack is in your quick inventory, it dosen’t show a stack count when you’re not looking in your inventory screen. This is a good way to keep track of the “mother” stack if you get it mixed with your other stacks.

As you craft items you’ve used with your duplicated items, the crafting window (or table) may show you don’t have any copies to craft. This is likely due to having the mother stack still in your inventory, so try to drop it somewhere so you don’t pick it up again.

Also often you’ll see stacks vanish as you move some of them around. As long as you held down (X) to make the stack they should be permanent. Also I’ve noticed that duplicated coal can’t be made into torches, but you can make them into torches on a crafting table.

Enjoy making massive builds in Minecraft!

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