Hugsies Blog!

May 19, 2013

Interest List is Sooo complicated.. how?

Have you noticed in the past few months how attachments vanish after you teleport, or objects and structures don’t rez in the area you’ve just teleported too? You have to right click on your attachments or where other objects are missing for them to appear. Many people think this is a bug with the new Firestorm 4.4.0 viewer, but it’s not. This is a SERVER SIDE issue that effects all viewers, including LL’s own viewer. This has been going on for some years now (about 4 years).

The problem lies with in the “Interest List” which is a set of code that is supposed to speed up and prioritize what appears first you you after a teleport. The reason why your attachments seem to vanish is because they actually DO detach the moment you teleport (not sure why, lag reasons?) and then reattach after you arrive, but the “interest list” for whatever reason doesn’t prioritize their appearance to you, and gets lost in the shuffle as to what “should” be rezzed, but they ARE attached.

LL and even the firestorm team claim this is a “complicated” system. But really? How is it that complicated to the point that the way it was BEFORE the “interest list” was implemented was BETTER than having it now?  The basic concept of the “interest list” makes logical sense by drawing objects near you and going outward. But only a committee of coders could fuck up a simple idea like this. HOW is prioritizing objects closest to your avatar to rez that complicated?  Yet every time I teleport I see objects way out in the distance appearing, yet the floor I’m standing on is invisible and my boobs are gone.

All you need to do is:

1) Highest priority to your avatars attachments to rez.

2) Rez objects with in 20m

3) rez object 40m away.. then

4) keep rezzing objects in 20m increments (or 10) until you reach the viewer draw distance.

For fucks sake this “stepping” procedure was used in SCRIPTS by increasing the draw distance over time. This was an old script trick used in EMERALD back in the day. Later it became a built-in function in Phoenix, and it’s STILL present in Firestorm but it’s off by default. You can find it under, Preferences – Firestorm – General – (near the bottom of the list) checkmark “Enable progressive draw distance stepping..” but this won’t fix the bugs with the interest list.

The only thing I can see that makes this complicated is the simulator just sends you object information randomly in a list (probably not a complete list) when you teleport and only rezzes what it sees in this randomized list. Even then it’s distance from you (your avatar) to the object is known, otherwise it won’t know where to draw it in the first place. So what is so damn complicated about prioritizing what should be rezzed first? If it’s too far away, don’t rez it, wait for something else to be downloaded from the simulator that is nearer and rez it if it is. And if all else give avatar attachments PRIORITY!

Advertisements

Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: