Hugsies Blog!

September 17, 2011

Firestorm 3.0.1.22566 bugs/issues

Filed under: Uncategorized — Tags: , , , , — Hugsie @ 10:10 am

Yeah i know there’s a Jira for this but i really don’t like jiras and forums. These things are a complete clusterfuck and it’s damn near impossible to find anything useful. Half of everything are duplicate posts, which is only due to JIRAs craptastic search function when looking for know bugs and issues.  It’s only the anal retentive jira TROLLS who know every jira post by heart can tell if a post is a duplicate or not.  So i never really found jiras (and forums for that matter) useful. They are a pain in the ass to weed though, far to much bullshit to deal with, only to get some troll to flame you for posting a dupe.  There’s got to be something better. Wiki’s are just as confusing.  Especially Phoenix’s wiki with this horrible color scheme; I can’t read anything when typing in a search in their wiki.

So in lue of that, I’ll just post on my own blog.

Also if you are a Phoenix or Firestorm viewer user, you really should join the Phoenix/Firestorm Viewer support group, there are always helpful people who will answer your questions about the viewer.

AO dosen’t activate at login or when you turn it on, until you move your avatar (walk, crouch, or turn) Phoenix’s AO would run the moment it’s turned on or if you already had it on when you login. Scripted AOs run the moment you turn them on. FS’s AO has had this behavor since it was put into it. (mac and windows)

When detaching an object from your avatar, or HUD, your inventory window pops open. Does this on both mac and windows.

The new friends management system is nice, but it only works per-computer. If you use more than 1 computer to login to SL your organized friends list will not trasnfer to your other computer.  Thusly clean installing the viewer will clear this out.

There needs to be less redundancy.  With the new friends management, we now have THREE places where we can see our friends list.  Conversations window, people window, and now the new friends management organizer thing.

There is some confusion with Font Scalling (used to be UI Scalling) and font Size in a different area of preferences.  These sort of things should be under the same section in prefrences to avoid confusion, and give it some more consolidation for options of a simular nature.

Still having problems with font scaling and the cursor being WAY OFF position in edit fields (note cards, script editing, profile notes, etc) due to the settings mentioned above. There was mention that the phoenix team had hired someone to fix this problem.

Noticing some occasional de-rendering of attached sculpted prims (with transparent textures on them) that dissappear but often come back after zooming in on them or right clicking on a parent prim linked to them.  It dosen’t flicker off and on it just dissappears on occasion.

Can there be temp uploads of mesh for testing, as we can already do with textures?

I make quite a few sales every day and get paid directly, but why does FS have these lingering notices about someone paying me L$? Why should I have to babysit these stupid notices cluttering things up, for something that happend hours or days ago?  STOP IT!

 

 

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4 Comments »

  1. I know what you mean about Jiras and forums, I really do, but Firestorms isn’t really 1/2 bad. Every report I have filed, has been replied to, and replied to quickly. I did get snipped at a little once, for filing a duplicate report, but several days later I got an apology and a thanks for my report. Give em a chance.

    Comment by Jer — September 19, 2011 @ 12:54 pm

    • I still fins jiras (and wikis and forums) a huge pain in the ass to search for known topics and issues. So most ppl end up making a new post, and some jerkoff trolling it will respond (quickly) stating it’s a repost of the same topic, and it dies there. Feels like im not contributing anything. The searching needs to be more intuitive and not such a massive clusterfuck of useless crap on the screen.

      Comment by Hugsie — October 8, 2011 @ 8:55 am

  2. Another bug is the evil crash at start up bug that has to do with Open GL graphics and basic shaders, but I think that is with all the mesh viewers.

    Comment by Toir — September 26, 2011 @ 7:19 am

    • Yes I believe this is a bug from LL inherited from viewer 2/3. It’s a coding issue with higher end video cards 400 series or better on nvidia (not sure about amd). Where the viewer is using out-dated openGL calls that the newer openGL driver no longer understands. At least this is how it was explained to me. Seems like a simple fix, maybe something that can be corrected by a 3rd party viewer dev since LL dosen’t seem to care.

      Comment by Hugsie — October 8, 2011 @ 8:53 am


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